Rubrics allow educators to communicate expectations,
and provide feedback (Flinders University, 2013). However, they can also be
used to evaluate digital learning resources (DLR). Having conducted research,
design considerations had to be made. These steps were essential in evaluating the
Scootle DLR.
Researching DLR rubrics required a systematic
approach that was a positive experience. Several rubrics were used as an
example to create another rubric. Firstly, a list of search words were made that
would yield the results needed. There were no issues encountered in this
planning step as prior reading and web-surfing helped. Secondly, information
was gathered. According to Shelly, Gunter, & Gunter, (2012), teachers should
consider the credibility of sources. It
was easy to decipher which were/were not credible. Most sources gathered were
not affiliated with professional educational organisations and these were
filtered out. Finally, the information collected was
organised. It was important at this stage to think about how the final product
was to be structured. Taking a
systematic approach to research by planning, gathering, and organising collected
knowledge, and data was a positive experience. Without this approach, it could
have been a time consuming and less rewarding experience that may have resulted
in a product not suitable.
Designing the rubric was not easy. According to
Education Services Australia (2013), rubrics should be used to make performance
levels explicit for the teacher. This was a difficult because, in order to
create a DLR rubric, it was important to know what to evaluate, and write
performance descriptors to identify differences between the levels. The first
step in designing a DLR rubric was listing characteristics to evaluate. This was
difficult as there were many to consider. It was necessary to consider research
on tangential learning and games based learning. Considering these may result
in students being engaged or motivated (Breuer & Bente, 2010). However,
according to Squire and Jenkins (2003), to motivate students it is necessary to
find a balance between entertainment and learning. The second step in designing the DLR rubric
was deciding on the numerical levels. This also proved to be a difficult
because a thorough familiarity with the highest quality DLR resource needed to
be understood, and the range of capabilities of what is available on the
internet. The final step was to ensure that the words used in the rubric were
not valueless. According to Moskal (2000), standards in the rubric need to be
clearly defined. This may have been achieved in the DLR evaluation rubric as
the words used in the rubric allows for detailed analysis of the DLR.
Evaluating the selected DLR resource proved to be an
interesting aspect of this entire process. What seemed like an ideal resource,
turned out to be a resource that was below average for learning. It has been
discovered that criteria such as tangential learning and games based learning
in DLR’s are important criteria’s. Having experienced this, an awareness of the
importance of such evaluative practices has been instilled.
In conclusion, the process of researching, designing
and evaluating a DLR’s has produced a rubric with unique criteria’s such as
tangential and games-based learning. It was a rewarding experience yet at the
same time a difficult task when designing. Most importantly, it has been
discovered that spending time creating a quality rubric to evaluate DLR’s to
promote learning.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.